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Abel's Frame count Data Street Fighter 4

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Guide added by spooksie (Click to see other guides added by the author)

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Frame timings and guides for Abel
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Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 3(8)3 11 -3 0 13*10 16*13 25*15 30*20 20*20 HL L*Sp*Su
Close Medium Punch 5 3(8)2 14 -2 +4 13 16*19 50*30 50*50 40*20 HL Sp*Su
Close Hard Punch 4 3(8)2 20 -4 0 17 22*21 80*30 100*100 60*20 HL Sp*Su
Close Light Kick 5 2 9 0 +3 10 13 30 50 20 HL -
Close Medium Kick 7 2 16 -4 -1 13 16 70 100 40 HL Sp*Su
Close Hard Kick 6 6 16 -4 0 17 21 100[30] 150[50] 60[20] HL[H] -
Far Light Punch 5 3 5 +3 +6 10 13 30 50 20 HL L*Su
Far Medium Punch 5 6 11 -3 0 13 16 80 100 40 HL Su
Far Hard Punch 12 3 17 -2 +2 17 21 130 200 60 HL -
Far Light Kick 5 3 8 0 +3 10 13 40 50 20 HL -
Far Medium Kick 8 3 15 -4 -1 13 16 80 100 40 HL -
Far Hard Kick 14 2 19 -3 +1 17 21 100 200 60 HL -
Crouch Light Punch 5 2 6 +3 +6 10 13 30 50 20 HL L*Sp*Su
Crouch Medium Punch 7 3 10 +1 +4 13 16 70 100 40 HL Sp*Su
Crouch Hard Punch 8 2*2 22 -6 - 17 22*- 70*40 100*50 60*20 HL Sp*Su
Crouch Light Kick 5 3 7 +1 +4 10 13 20 50 20 L L*Sp*Su
Crouch Medium Kick 8 5 13 -4 -1 13 16 60 100 40 L Sp*Su
Crouch Hard Kick 11 3 25 -10 - 17 - 100 200 60 L Sp*Su
Jump Up Light Punch 5 4 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 5 6 - - - 11 15 80 100 40 H -
Jump Up Hard Punch 5 4 - - - 15 18 100 200 60 H -
Jump Up Light Kick 5 8 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 4 6 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 5 4 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 8 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 5 10 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 5 8 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 4 5 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 5 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 5 5 - - - 15 18 110 200 60 H -
Forward + Medium Kick 7 2 16 0 +3 17 20 80 100 40 HL L
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 35 -15 - 21 - 80 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 140 200 60 - -
Foward + Throw 3 2 20 - - - - 130 140 40 0.9 -
Back + Throw 3 2 20 - - - - 130 140 40 0.9 -
Change of Direction Light Punch 14 3 29 -7 -2 24 29 30 50 20/30 HL Su
Change of Direction Medium Punch 16 3 25 -3 +2 24 29 35 50 20/30 HL Su
Change of Direction Hard Punch 17 3 25 -3 +2 24 29 40 50 20/30 HL Su
Change of Direction EX 16 3 25 -3 +2 24 29 40 50 0/0 HL Su
Second Middle 15 4 28 -9 -4 22 27 40 50 10/20 H -
Secondoro 22 4 24 -5 -1 22 26 50 50 20/30 L Su
Middle Finish 10 2 44 -35 - 10 - 80 40 10/30 H -
Finishuro 22 2 53 -44 - 10 - 150 100 30/30 L -
Wheel Kick Light Kick 20 7 2+19 -8 -3 17 22 120 200 30/40 H -
Wheel Kick Medium Kick 24 7 2+20 -9 -4 17 22 140 200 30/40 H -
Wheel Kick Hard Kick 27 7 1+22 -10 -5 17 22 160 200 30/40 H -
Wheel Kick EX 17 7*3 2+19 -6 -1 17 22 120*60 100*100 0/0 H -
Marceaux Rolling Light Kick - - 27 - - - - - - 20/0 - -
Marceaux Rolling Medium Kick - - 30 - - - - - - 20/0 - -
Marceaux Rolling Hard Kick - - 32 - - - - - - 20/0 - -
Marceaux Rolling EX - - 32 - - - - - - 0/0 - -
Sky Fall Light Punch 5 2 31 - - - - 0*140 100 30/0*100 - -
Sky Fall Medium Punch 6 4 31 - - - - 0*150 150 30/0*100 - -
Sky Fall Hard Punch 9 6 31 - - - - 0*160 200 30/0*100 - -
Sky Fall EX 6 2 31 - - - - 0*160 150 0/0 - -
Tornado Throw Light Punch 5 2 51 - - - - 180 100 30/80 1.3 -
Tornado Throw Medium Punch 5 2 45 - - - - 200 140 30/80 1.1 -
Tornado Throw Hard Punch 5 2 39 - - - - 220 200 30/80 0.9 -
Tornado Throw EX 5 2 54 - - - - 200 150 0/0 1.25 -
Super 1+5 2 41 -32 - 10 - 0*335 0 0/0 HL -
Ultra 1+13 2 46 -30 - 17 - 40*325 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley for the frame data information.


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