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Blanka: Street Fighter 4 Character moves and combo Guide
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Guide added by spooksie (Click to see other guides added by the author)
Are you the original author?: No
This version of Blanka most closely resembles his Super Turbo counterpart. His mobility is good and his Beast Roll is pretty safe, plus both of his supers have good juggling ability. This guy is a beast, both literally and figuratively.
Special Moves
A (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move.
With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. For example, if you're holding back, you can jump backwards or block low and still maintain your charge.
Important Note: With all of Blanka's Beast Rolls, the strength of button pressed determines the speed and power of the move.
• Light attacks go the shortest distance and do the least damage.
• Hard attacks go much further and do the most damage.
• Medium is a mix between both moves.
(Press Punch Button Rapidly)
• Electric Thunder •
Blanka sits in one place and electricity shoots out of his body. This move comes out pretty quickly and can be used in combos. It does pretty solid damage when it hits.
The punch button used determines the speed and power of this move. Light fires out the slowest rate of electricity and does least damage, but it's easier to execute. Hard fires out bolts much faster and will hit a a blocking opponent two or three times, and it does the best damage.
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• Rolling Attack (Beast Roll) • *Armor Breaking*
Your signature move. This is much safer (harder to counter) than in past Street Fighter games, and it's quite powerful as it currently stands. You can cancel some of your normal moves into this for a quick combo.
You can also cancel out of Blanka's Beast Roll with your Focus Attack, which gives him some crazy good options with it.
If your timing is good, you can use this to cross up the other fighter after a knockdown.
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• Backstep Rolling (Hop Back Arcing Roll Attack) •
Blanka hops back and then forward fairly quickly. This move knocks down when it hits your opponent, and can be used as a 'cross' if done from the right range.
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• Vertical Rolling (Upwards Beast Roll) •
When you execute it, you'll fly forward and up. You can use this to cross up the other fighter if done at the correct range and it can be a decent anti-air move.
or
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• Hop •
Blanka will hop in the direction you press the joystick. When combined with his normal dash, this can give him a lot of mobility.
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• Beast Slide •
Blanka will slide on his back trying to hit the other fighter. Can be used to slide under projectiles. The range on this is really good, but the recovery time is terrible if blocked.
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• Duck •
This will make Blanka duck really low to avoid most projectile attacks without having to take block damage. You can press all three kick or punch buttons to get out of this stance, and if you hold the joystick left or right while pressing the three kick buttons, Blanka will leap out instead.
EX Moves
(Press Two Punch Buttons Rapidly)
• EX-Electric Thunder •
This will hit a blocking opponent at point blank range 5 times, doing pretty nice chip damage.
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• EX-Rolling Attack (Beast Roll) • *Armor Breaking*
An excellent EX move. It goes through projectiles and EX projectiles.
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• EX-Backstep Rolling (Hop Back Arcing Roll Attack) •
You can control where you are land by using pressing the joystick in either left or right. Can be a good cross up attack if you control it right.
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• EX-Vertical Rolling (Upwards Beast Roll) •
Early reports regard this as Blanka's best and safest anti air move, and like the normal version it can be used to cross up your opponent if done at the correct range.
Super and Ultra Moves
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• Grand Shave Rolling (Super Beast Roll) •
Blanka charges up and rolls along the ground at his opponent. You can hold the punch button when you execute this move to have Blanka stay in place, and then release it at the opportune time. This thing can juggle really well.
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• Lightning Cannonball (Ultra Beast Roll) •
An effective move to use to juggle your opponent. It's also good for interrupting your opponent's attacks. It does solid block (chip) damage, but it leaves you open to attack if your opponent blocks it, so be careful.
The first part of this attack hits low and then the rolling ball hits high, acting as an overhead, which makes it difficult to block. And if you use this at the right range, you can cross up the other fighter with it.
Blanka's Ultra has a really weird range on it once you activate it. Roughly 1/3rd of the screen on the ground becomes an area where your opponent can be hit.
If they are not blocking low after the Ultra flash and are within this 1/3rd area, your attack will hit them. This is confusing because the range on this attack is unlike how most other moves in the game work, often making the other player wonder why they couldn't block.
While you can use this as an anti-air move — you'll usually only land one hit for your trouble — often not making it worth it.
Combos
• Jumping Hard Kick, Crouching Medium Kick, cancel into Beast Roll •
The timing on this combo is tricky, but Blanka's bread and butter is still possible.
• Jumping Hard Kick, Towards + Medium Punch (Headbutt), cancel first hit of Headbutt into Electricity •
Good damage and not difficult to pull off if you're good at mashing buttons.
• Beast Roll (Close Range), cancel into Focus Attack •
This only works at close range and the timing is tricky, and the Beast Roll must land for the Focus Attack to combo.
Normal Moves
Note this is not a complete list of all of Blanka's normal moves, just the ones we think are noteworthy.
(air)
• Cross Up Kick •
Like his Super Turbo attack, you can use this to cross up (make them block in a reverse direction) your opponent when jumping in.
(air)
• Anti Air Claws •
A great anti-air attack when you do not have a ball charged.
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