Pro Gamer Training Guides to get Top of your Game

Chun Li's Frame Data for timings on moves and special moves

Want to comment or vote?

You need to register or login an account to vote or comment.

Guide added by spooksie (Click to see other guides added by the author)

0
Learn Chun Li's timings
Are you the original author?: No
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 3 2 7 +2 +5 10 13 20 50 20 HL Sp*Su
Close Medium Punch 4 3(6)3 14 -3 0 13 16 40*40 50*50 40*20 HL Sp*Su
Close Hard Punch 4 4 21 -7 -3 17 21 90 200 60 HL Sp*Su
Close Light Kick 3 2 8 +1 +4 10 13 40 50 20 HL Sp*Su
Close Medium Kick 4 3(7)2*2 16 -4 -1 13 16 30* 20* 20 50* 25* 25 40* 20* 20 HL* H* H Sp*Su*-*-
Close Hard Kick 4 3 18 -3 +2 17 22 100 200 60 HL Sp*Su
Far Light Punch 3 2 6 +3 +6 10 13 20 50 20 HL L*Sp*Su
Far Medium Punch 7 2 10 +2 +5 13 16 70 100 40 HL Sp*Su
Far Hard Punch 6 3 16 -1 +3 17 21 100 200 60 HL -
Far Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Far Medium Kick 7 3 13 -2 +1 13 16 70 100 40 HL -
Far Hard Kick 11 3 20 -5 -1 17 21 100 200 60 HL -
Crouch Light Punch 3 3 5 +3 +6 10 13 40 50 20 HL L*Sp*Su
Crouch Medium Punch 10 5 12 -3 0 13 16 60 100 40 HL -
Crouch Hard Punch 7 2(6)2 18 -2 +2 17 21 50*50 100*100 60*60 HL Sp*Su*-
Crouch Light Kick 3 4 8 -1 +2 10 13 30 50 20 L L
Crouch Medium Kick 5 3 11 0 +3 13 16 80 100 40 L Sp*Su
Crouch Hard Kick 7 4 19 -5 - 17 - 90 200 60 L -
Jump Up Light Punch 6 6 - - - 8 11 40 50 20 H -
Jump Up Medium Punch 4 3 - - - 11 15 70 100 40 H -
Jump Up Hard Punch 5 2(2)2 - - - 15 18 70*70 150*150 60*60 H -
Jump Up Light Kick 3 7 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 4 6 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 4 8 - - - 15 18 90 200 60 H -
Jump Forward Light Punch 3 6 - - - 8 11 40 50 20 H -
Jump Forward Medium Punch 5 3 - - - 11 15 70 100 40 H -
Jump Forward Hard Punch 5 8 - - - 15 18 70 150 60 H -
Jump Forward Light Kick 4 10 - - - 8 11 30 50 20 H -
Jump Forward Medium Kick 5 5 - - - 11 15 60 100 40 H -
Jump Forward Hard Kick 4 5 - - - 15 18 100 200 60 H -
Back + Medium Kick 9 4 16 -6 -3 13 16 50 50 40 HL -
Medium Kick (During Back + Medium Kick) 13 3 39 -28 - 13 16 50 50 20 HL Su
Down Up + Kick (During Back + Medium Kick, Medium Kick) 4 4(2) 1(4) 2(4) 1(5) 1 9+15 - - 17 - 20xN 50xN 20xN HL -
Forward + Medium Kick 15 3 13 -2 +1 13 16 80 100 40 HL -
Down Forward + Light Kick 10 2 17 -5 -2 13 16 40 50 20 HL -
Down Forward + Hard Kick 37 7 5 +2 +6 13 17 100 200 60 H -
Head Stomp (Air) 2 3 - - - 11 15 60 50 40 H -
Target combo 1 4 3 - - - 15 18 40 50 20 H -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+14 2 35 -21 - 21 - 80 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 120 200 60 - -
Forward + Throw 3 2 20 - - - - 140 100 40 1.0 -
Back + Medium Punch + Medium Punch 3 2 20 - - - - 140 100 40 1.0 -
Air Throw 3 2 - - - - - 150 150 40 1.1 -
Lightning Legs Light Kick 4 ??? 17 +2 +6 20 24 15xN 20xN 20/10xN HL Su
Lightning Legs Medium Kick 7 ??? 20 0 +4 20 24 15xN 25xN 20/10xN HL Su
Lightning Legs Hard Kick 7 ??? 21 -2 +2 20 24 15xN 30xN 20/10xN HL Su
Lightning Legs EX 4 ??? 19 +1 - 20 24 50x4 50x4 0/0 HL Su
Fireball Light Punch 14 100 44 -4 0 18 22 50 50 20/20 HL Su
Fireball Medium Punch 12 77 41 -3 +1 18 22 60 75 20/20 HL Su
Fireball Hard Punch 10 44 41 -5 -1 18 22 70 100 20/20 HL Su
Fireball EX 10 50 48 -4 0 18 22 50*50 50*50 0*0 HL Su
Overhead Flip Kick Light Kick 23 2 20 -1 +4 20 25 100 100 30/40 H Su
Overhead Flip Kick Medium Kick 25 2 19 0 +5 20 25 120 150 30/40 H Su
Overhead Flip Kick Hard Kick 26 2 20 -1 +4 20 25 150 200 30/40 H Su
Overhead Flip Kick EX 26 2 20 -1 - 20 - 200 200 0/0 H Su
Spinning Bird Kick Light Kick 13 2(2) 1(5) 2(4) 2(4) 2 10+11 -2 +2 20 24 40x5 50x5 20/10 HL -
Spinning Bird Kick Medium Kick 14 2(2) 1(5) 1(5) 2(4) 2(6) 1(5) 2 10+11 -2 +2 20 24 30x7 40x7 20/10 HL -
Spinning Bird Kick Hard Kick 22 1(2) 1(5) 2(4) 2(4) 2(6) 2(3) 2(5) 2(4) 2 11+12 -4 0 20 24 30x9 30x9 20/10 HL -
Spinning Bird Kick EX 6 2(1) 2(3) 2(4) 2(3) 2 9+9 -18 - 20 - 30x5 50x5 0/0 HL -
Super 1+1 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 ??? ??? - 20 - 30x8* 100 0 0/0 HL -
Ultra 1+6 2(7) 2(5) 2(5) 2(5) 2(5) 2(5) 1(6) 1(22) 3 65 -47 - 20 - 20x9* 180 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Thanks to Gilley for the frame data information.


Source Website
Please donate to Pro Gamer Training if you want to see the site grow.
Donations will put towards the dedicated server and advertising encouraging more free guides.
 
Report Listing Report Listing

Want to comment or vote?

You need to register or login an account to vote or comment.

Powered by Sigsiu.NET RSS Feeds
Banner
Customers & Tutors
2297
Gamers Currently Online
299
Banner

Top Pro Guides

No voted entries available
Pro Gamer Training Media Partners Ignition The King of Fighters XII Tutors Game Pro G4TV Redux Noob Tube UFragTV Official Gaming Media Organisation Gaming Lessons
King of Fighters MediaKing of Fighters Facebook
King of Fighters Twitter