Street Fighter 3 Gaming Lessons and Pro Gamer Training

Street Fighter III

Released on February 1997, the original Street Fighter III features ten unique selectable characters (not counting Yun and Yang separately) and a non-selectable computer-controlled character as the game's final opponent. In the single-player mode, the player will face seven computer-controlled opponents, including Gill.

The gameplay of the original Street Fighter III is based on Super Street Fighter II Turbo, but with several new abilities and features introduced. Players can now dash or retreat like in the Darkstalkers series, perform high jumps and do a quick standing after falling from an attack. The game also introduced "leap attacks", which are small jumping attacks used against crouching opponents. However, the player cannot block in the air like in the Street Fighter Alpha series.

The main new feature introduced in Street Fighter III is the inclusion of Super Arts. A Super Art in Street Fighter III is a powerful special move similar to a Super Combo in Super Turbo and the Alpha games. After selecting a character, the player will be prompted to select from one of three character-specific Super Arts to use in battle. Like the Super Combo gauge in the previous game, the player has a Super Art gauge which will fill out as the player performs regular and special moves against an opponent. The player can only perform a Super Art once the gauge is filled. Depending on the Super Art chosen by the player, the length of the Super Art gauge will vary, as well as the amount of filled Super Art gauges the player can stock up.

The other new feature is the ability to "parry" an opponent's attack. Parrying, or "blocking" which is the term used in the Japanese version, is the ability to evade an incoming attack without receiving damage. At the exact moment an opponent's attack is about to hit his or her character, the player can move the controller toward or down to Parry the attack without receiving damage, leaving the opponent vulnerable for a counterattack. Additionally, this also allows the player to defend against Special Moves and even Super Arts without sustaining damage, which is what happens when a player blocks a Special Move with the regular defensive stance. However, parrying an attack requires precise timing.

Also, as this and the next two Street Fighter III games run on the CPS III engine, more elaborate 2D sprites were created. Among the elaborated sprites include multiple hit stun sprites, including a new "turned-around state," in which a character is turned around (his or her back faces the opponent) after being hit. Only certain attacks can put characters in a turned-around state, and grabs and throws can now be comboed, as it typically takes longer for an attacked character to recover from this new type of hit stun.

Street Fighter III 2nd Impact

Released on October 1997, the second installment of Street Fighter III brought back all the characters from the first game and introduced two new ones: Hugo and Urien. Yang, who was an alternate version of Yun in the first game, became his own character with his own set of Special Moves and Super Arts. Series' recurring hidden character Akuma also returned as a secret computer-controlled challenger and selectable character. Thus the playable character roster increased to 14. In addition to the regular Akuma, a non-playable computer-controlled version named "Shin Akuma" also appears in the single-player mode.

2nd Impact introduces a few new features to the Street Fighter III series. In addition to a Super Art, the player can also perform slightly more powerful versions of his or her Special Moves called EX Specials. By using a certain portion of the Super Art gauge (usually after the filled portion begins to flash), the player can power-up certain Special Moves when performing the command by pressing two attack buttons instead of just one. Similar type of special move was featured in Night Warriors (ES Specials), as well as in the home version of Street Fighter: The Movie (Super Special Moves). Other new abilities added to the game are "grapple defense", the ability to escape from a throwing attack, and "personal action", a character-specific taunt. Each character's personal action is also accompanied by an additional benefit if completed successfully; for example, Ryu's lowers his stun gauge. If a second-player interrupts the gameplay to challenge the other player, then the first player will be allowed to change the Super Art of his or her selected character.

The single player mode was changed slightly from the first game. The player faces against series of eight opponents, including a character-specific final opponent, who will exchange dialogue with the player's character before the match. If certain requirements are met, then the player will also face a rival character during the course of the single player mode and exchange dialogue before a match. If certain other requirements are met, the player will also face against the CPU-controlled Akuma instead of the character's usual final opponent in the single-player mode and depending on the player's performance in his or her fight against Akuma, then a match against a more powerful version of Akuma known as Shin Akuma will also take place. 2nd Impact brings back the concept bonus rounds, which was last seen in Super Street Fighter II. At the end of the third CPU match, then the player will participate in a minigame dubbed "Parry the Ball", in which the player can practice his or her parrying skills against a series of basketballs thrown towards the player by Sean.

Street Fighter III 3rd Strike

Released on May 1999, the third and final installment of the Street Fighter III brought back the classic Street Fighter II character Chun-Li, along with four new characters, and Gill could be unlocked as a playable character extending the selectable roster to 20 characters (with Akuma now a regular character). All of the returning characters from the previous Street Fighter III games were given new stages, endings and even voice actors, continuing the overall storyline from where the first two games left off.

The commands for Air Parries, Throws/Holds and Leap Attacks were changed from 2nd Impact. Additionally, the player can perform a "Guard Parry" or a Parry during a Guard Stun if the timing is right. A "Guard Parry" is also known as a "Red Parry" due to the fact that the character turns red when performing it. The game also introduces a grade-based "Judgement System", in which the winning player in a single or two-player match is graded after the match based on Offense, Defense, Techniques and Extra Points. Special Points are also awarded after fulfilling special requirements.

The single player mode consists of ten regular opponents, which includes a character-specific rival as the penultimate opponent and Gill as the final boss for all the characters. Despite his status as a regularly selectable character, the CPU version of Q can only be fought in the single-player mode as a secret challenger. The "Parry the Ball" minigame from 2nd Impact returns as well as a new version of the "Crush the Car" minigame from Street Fighter II.

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